Alpha 6.0 Changelog


Changes (Alpha 6.0)

Simon
- Simon can now walk over short blocks, such as on stairs or half blocks
- Simon can now crouch, avoiding certain attacks
- Simon can now slide by crouching while moving. He'll keep sliding until he jumps or changes directions.
- Simon has a new falling sprite that also reduces his hitbox
Simon was missing some signature traits such as climbing stairs and crouching. He is also able to slide!

Enemies
Werewolf
- Can now jump over short blocks
- Speed was increased
The Werewolf is a quick boy now and, unlike other enemies, is able to climb over whole blocks.
Zombie
- Can now walk over short blocks
Fishmen
- Can now walk over short blocks
Ghost
- Starts to appear from a much longer distance
- Starts slightly visible
- Appears at a higher speed
- Moves at a higher speed
- Homing slightly modified
The Ghost seemed a little slow and weak, so most of its values were changed to make it actually do something!
Bone Pillar
- Attack speed increased slightly
- Drops two hearts instead of one
- Fire attack now gets hit by subweapons
The Bone Pillar, one of the strongest Castlevania 1 enemies. Such a mighty foe deserves to drop more than one heart. It also attacks slightly faster to increase the deadliness!

Objects
- Added falling platforms. If the chain breaks, the platform falls down.
- Added stairs. Simon and enemies are able to climb up these solid stairs.
- Added half block. A short block that Simon and enemies can walk over.
CastleMaker was missing a couple key blocks, one being stairs. Now you no longer need to jump everywhere! (Unless if you want to, but why?)

Audio
- Music now loops properly!
Side note, Wicked Child (stage 3 theme) was a pain to loop, so please appreciate it!

Files

CastleMaker_A.6.0.zip 8 MB
May 28, 2019

Get CastleMaker: Beta 1.0

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